TMCNet:  Global In-vehicle Entertainment and Information Systems Market 2012-2016

[February 19, 2013]

Global In-vehicle Entertainment and Information Systems Market 2012-2016

(M2 PressWIRE Via Acquire Media NewsEdge) Dublin - Research and Markets (http://www.researchandmarkets.com/research/482885/global_invehicle) has announced the addition of the "Global In-vehicle Entertainment and Information Systems Market 2012-2016" report to their offering.


TechNavio's analysts forecast the Global In-vehicle Entertainment and Information Systems market to reach US$99.87 billion by 2016. One of the key factors contributing to this market growth is benefits of using automotive information systems. The Global In-vehicle Entertainment and Information Systems market has also been witnessing the emergence of in-car 3D entertainment. However, intricate software and hardware design could pose a challenge to the growth of this market.

The key vendors dominating this market space are Continental AG, Delphi Automotive plc, Denso Corp., and Panasonic Corp.

The other vendors mentioned in the report are Clarion, Alpine Electronics Inc., Pioneer Corp., Harman Becker Automotive Systems GmbH Co., Blaupunkt GmbH, Visteon Corp., Fujitsu Ten Ltd., and Bose Corp.

Commenting on the report, an analyst from TechNavio's Automotive team said: 'The Global In-vehicle Entertainment and Information Systems market is expected to witness the emergence of in-car 3D entertainment during the forecast period. 3D technology could add a new dimension to the world of in-car entertainment. Modern vehicles are equipped with display screens, from TV screens for passengers in the rear to infotainment displays in the front, and some high-end luxury vehicles even feature digital instruments. This creates ample opportunities for rolling out 3D screens in vehicles. Furthermore, it is estimated that most cars will have Wi-Fi, which means that car owners will have the ability to download 3D movies and watch them on a trip. In addition, gaming can work well in 3D, so passengers could also potentially download games and compete with each other.' According to the report, one of the major drivers is the benefits of using automotive information systems. Another major force that has led to an increase in the usage of automotive information systems is the numerous benefits they offer to end-users and automobile manufacturers, for instance, vehicle telematics. Another key driver is the increased awareness of consumers about the latest technology.

For more information visit http://www.researchandmarkets.com/research/482885/global_invehicle CONTACT: Research and Markets, Laura Wood, Senior Manager.

press@researchandmarkets.com Fax from USA: 646-607-1907 Fax from rest of the world: +353-1-481-1716 Sector: In Car Entertainment (http://www.researchandmarkets.com/categories.asp cat_id=271&campaign_id=482885) ((M2 Communications disclaims all liability for information provided within M2 PressWIRE. Data supplied by named party/parties. Further information on M2 PressWIRE can be obtained at http://www.presswire.net on the world wide web. Inquiries to info@m2.com)).

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