TMCnet News
Global Social Gaming IndustryLONDON, Sept. 21, 2017 /PRNewswire/ -- This report analyzes the worldwide markets for Social Gaming in US$ Million. Tencent Acquires Miniclip Imperus Takes Over Diwip NYX Gaming Group Inks Agreement with 888 Holdings BitRush Inks Joint Venture Agreement with Airwin Blue Crystal Labs Launches New Skill-based Slot Machine Game Amaya Forays into Regulated Online Gaming Market in the US Blizzard Extends Online Gaming Partnership with NetEase Ruby Seven Studios Forms Strategic Partnership with Delaware North Companies Playphone Inks Distribution Agreement with Cyanogen Scientific Games Signs Agreement with Fantasy Springs Resort Casino Viber Unveils New Social Games 4. FOCUS ON SELECT GLOBAL PLAYERS Aeria Games GmbH (Germany) Activision Blizzard, Inc. (USA) Blizzard Entertainment, Inc. (USA) King Digital Entertainment plc (UK) Behaviour Interactive, Inc. (Canada) DeNA Co., Ltd. (Japan) Electronic Arts, Inc. (USA) PopCap Games, Inc. (USA) Etermax (Argentina) GREE, Inc. (Japan) Miniclip SA (Switzerland) Peak Games (Turkey) Playtech plc (Isle of Man, UK) Pretty Simple (France) Social Point (Spain) Supercell (Finland) SYBO Games (Denmark) Wooga GmbH (Germany) Zynga, Inc. (USA) 5. GLOBAL MARKET PERSPECTIVE Table 17: World Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 18: World Historic Review for Social Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 19: World 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart) III. MARKET 1. THE UNITED STATES A.Market Analysis Market Overview Strategic Corporate Developments Select Key Players B.Market Analytics Table 20: US Recent Past, Current & Future Analysis for Social Gaming by Segment - Advertising, Virtual Goods, and Lead Generation/Subscription Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 21: US Historic Review for Social Gaming by Segment - Advertising, Virtual Goods, and Lead Generation/Subscription Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 22: US 14-Year Perspective for Social Gaming by Segment - Percentage Breakdown of Revenues for Advertising, Virtual Goods, and Lead Generation/ Subscription Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart) 2. CANADA A.Market Analysis Current & Future Analysis Behaviour Interactive, Inc. - A Key Canadian Market Player B.Market Analytics Table 23: Canadian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 24: Canadian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 3. JAPAN A.Market Analysis Market Overview Select Key Players B.Market Analytics Table 25: Japanese Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 26: Japanese Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4. EUROPE A.Market Analysis Current & Future Analysis B.Market Analytics Table 27: European Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 28: European Historic Review for Social Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 29: European 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart) 4a. FRANCE A.Market Analysis Current & Future Analysis Pretty Simple: A Key French Market Player B.Market Analytics Table 30: French Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 31: French Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4b. GERMANY A.Market Analysis Current & Future Analysis Strategic Corporate Developments Select Key Players B.Market Analytics Table 32: German Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 33: German Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4c. ITALY A.Market Analysis Current & Future Analysis B.Market Analytics Table 34: Italian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 35: Italian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4d. THE UNITED KINGDOM A.Market Analysis Current & Future Analysis Advances in Social Gaming and Associated Challenges Strategic Corporate Developments Select Key Players B.Market Analytics Table 36: UK Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 37: UK Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4e. SPAIN A.Market Analysis Current & Future Analysis Strategic Corporate Development Social Point: A Key Spanish Market Player B.Market Analytics Table 38: Spanish Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 39: Spanish Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4f. RUSSIA A.Market Analysis Current & Future Analysis B.Market Analytics Table 40: Russian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 41: Russian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 4g. REST OF EUROPE A.Market Analysis Current & Future Analysis Strategic Corporate Developments Select Key Players B.Market Analytics Table 42: Rest of Europe Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 43: Rest of Europe Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 5. ASIA-PACIFIC A.Market Analysis Current & Future Analysis Market Overview Newer Technologies Spur Growth in Online Social Casino Gaming Market B.Market Analytics Table 44: Asia-Pacific Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - Australia, China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 45: Asia-Pacific Historic Review for Social Gaming by Geographic Region - Australia, China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 46: Asia-Pacific 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for Australia, China, India, South Korea and Rest of Asia-Pacific Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart) 5a. AUSTRALIA A.Market Analysis Current & Future Analysis B.Market Analytics Table 47: Australia Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 48: Australia Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 5b. CHINA A.Market Analysis Current & Future Analysis Market Scenario Leading Online Games in China Crossfire from Tencent, SmileGate Dungeon Fighter Online from Nexon League of Legends from Tencent, Riot Games Strategic Corporate Developments B.Market Analytics Table 49: Chinese Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 50: Chinese Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 5c. INDIA A.Market Analysis Current & Future Analysis Social Gaming Market - An Overview Demographic Trends Challenges Key Trends in the Indian Online Gaming Market Growing Smartphone Adoption Benefits Social Gaming Market Strategic Corporate Development B.Market Analytics Table 51: Indian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 52: Indian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 5d. SOUTH KOREA A.Market Analysis Current & Future Analysis B.Market Analytics Table 53: South Korea Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 54: South Korea Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 5e. REST OF ASIA-PACIFIC A.Market Analysis Current & Future Analysis Strategic Corporate Development B.Market Analytics Table 55: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 56: Rest of Asia-Pacific Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 6. LATIN AMERICA A.Market Analysis Current & Future Analysis B.Market Analytics Table 57: Latin America Recent Past, Current & Future Analysis for Social Gaming by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 58: Latin America Historic Review for Social Gaming by Geographic Region - Brazil, Mexico and Rest of Latin America Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) Table 59: Latin America 14-Year Perspective for Social Gaming by Geographic Region - Percentage Breakdown of Revenues for Brazil, Mexico and Rest of Latin America Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart) 6a. BRAZIL A.Market Analysis Current & Future Analysis B.Market Analytics Table 60: Brazilian Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 61: Brazilian Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 6b. MEXICAN A.Market Analysis Current & Future Analysis B.Market Analytics Table 62: Mexican Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 63: Mexican Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 6c. REST OF LATIN AMERICA A.Market Analysis Current & Future Analysis Key Players B.Market Analytics Table 64: Rest of Latin America Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 65: Rest of Latin America Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) 7. REST OF WORLD A.Market Analysis Current & Future Analysis Strategic Corporate Developments B.Market Analytics Table 66: Rest of World Recent Past, Current & Future Analysis for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart) Table 67: Rest of World Historic Review for Social Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart) IV. COMPETITIVE LANDSCAPE Total Companies Profiled: 92 (including Divisions/Subsidiaries - 99) The United States (40) Canada (5) Japan (6) Europe (32) - France (4) - Germany (6) - The United Kingdom (4) - Spain (1) - Rest of Europe (17) Asia-Pacific (Excluding Japan) (15) Latin America (1) Download the full report: https://www.reportbuyer.com/product/5112937 About Reportbuyer Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers https://www.reportbuyer.com For more information: Sarah Smith Research Advisor at Reportbuyer.com Email: [email protected] Tel: +44 208 816 85 48 Website: www.reportbuyer.com View original content:http://www.prnewswire.com/news-releases/global-social-gaming-industry-300524016.html SOURCE ReportBuyer |